Particle Shader

This was an assignment for comp9018. The project was to make a fire-like particle system in OpenGL and GLSL. Then we compared the performance of CPU vs shader computation. Since then I've added a basic GUI and made an applet version.


Using: Java, JOGL, GLSL, AWT/Swing
Status: Complete

Run with Java WebStart: Launch
Download .jar (includes source): Archive

System Requirements: Sun Java